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One harvest per week, one bottle of wine, base sale price 2310g. Base quality peach wine sells for 588g, so 588*7= 4116g per week.Ĭompare to an ancient fruit. Once you get in a rhythm, you'll be getting 7 bottles of wine every week (per tree). Pomegranates and peaches sell highest, so pick your favorite. I'm also assuming you have the Artisan profession. In a pure min/max sense, pomegranate/peach trees, hops, and fill leftover space with ancient fruit.Īgain, this is purely powergaming and if you actually implement it (like I did in one save) it requires a ton of kegs (~3 barns) and attention every day. Buy it for Console: PS4, Switch, Xbox One.or apply for prestige flair! Browse the subreddit without questions Posts featuring modded content and question posts must be properly flaired.
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They take too much time to harvest and barrel. In my experience hops don't scale as well as AF and Starfruit.
Stardew greenhouse layout hops upgrade#
You just harvest ancient fruit once a week instead of daily, the same goes for the wine since it takes roughly 6 days to produce instead of the pale ale 1-2 days.Īnd doubling the value of something that is already expensive is more valuable than something that is cheap, that is why you want to age wine instead of pale ale.Ĥ20g -> 840g (it takes 34 days to upgrade it to iridium quality)Ĩ40-420=420 (difference between normal quality and iridium quality which is doubled)Ģ310g -> 4620 g (it takes 56 days to upgrade it to iridium quality)Ĥ620-2310=2310 (difference between normal quality and iridium quality which is doubled)Įdit: Nvm im dumb, you can ignore keg production time with enough kegs to process everything. If you go for iridium quality you are doubling their value.īesides, having longer production times are sometimes better than shorter ones because they require less attention. You cannot ignore the keg production time because the wine takes longer to produce than the pale ale, also you have the option to place both wine and pale ale on casks to increase their value.
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